Please use this identifier to cite or link to this item: http://hdl.handle.net/2080/3941
Title: A Retrospective Glance at Consumer Behavior in the Gamification Context exerting Bibliometric and Content Analysis
Authors: Singh, Deeksha
Kunja, Sambashiva Rao
Keywords: Gamification
Consumer Behavior
Bibliometric Analysis
Content Analysis
Issue Date: Jan-2023
Citation: 8th Indian Academy of Management(INDAM), Mumbai, 06-08 January 2023
Abstract: Marketers utilize gamification as it provides an efficacious platform to communicate and reach a large consumer base. Several studies exploring consumer behavior have highlighted the role of gamification in diverse industries, including retail, tourism, and mobile technology. However, the prior literature is not cohesive, so this study attempts to provide an overview of the current state of gamification by linking it to consumer behavior. This study examines 68 publications from Scopus from 2012 to 2022, employing bibliometric and content analysis while incorporating performance analysis, science mapping, and thematic analysis. In addition, the study also identifies five clusters connecting gamification to the dimensions of consumer behavior. These clusters include customer engagement, consumer experience, purchase and behavioral intentions, consumer psychology, and technology & innovation adoption. In conclusion, it proposes future research directions.
Description: Copyright belongs to proceeding publisher
URI: http://hdl.handle.net/2080/3941
Appears in Collections:Conference Papers

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